DRONLAN THREE-SWORDS is the town
SHERIFF, a title which is formally transferred through bloodline; or, in failure of that, by appointment on the part of the former Sherriff; or in failure of that, by appointment to the person deemed most fitting and able to fulfill the role of Sherriff at the time of the Sherriff’s demise. In practice of official transference, the latest Sherriff, Dronlan Three-Swords, was deemed most fitting to be appointed as he was the cause of the former Sherriff’s demise; namely, through use of the magical Three Swords that he carries with him at all times. These Swords seem to be able to give him extraordinary powers are long as he has all Three with him at all times, but none of the townsfolk know exactly what the full extent of these powers are (though there is speculation based on first-hand accounts)
He lives in the
ANCIENT HOUSE in
PILGRIM'S PASSING.
The Three Swords
All three swords register as magical on the Second Plane. Unless where noted below, they function in all respects as regular arming swords (
broadsword in RQ;
longsword in D&D)
Sword 1. This Sword is made of shimmering cobaltite, with a titanium cross-guard. An enormous pearl is inserted in the pommel. The blade reads: “So long as this Sword is carried, no other sword he carries can be broken; his shield cannot be splintered, nor any thread of his clothing ripped, nor the least hair on his head be split,” and this inscription is true. In addition, the man who carries this Sword gains a +2 bonus to Save against Spells.
Sword 2. This Sword is made of brilliant calcinite, with a gold cross guard inset with a savagely gleaming ruby and ivory-inlaid pommel. This Sword carries a hex which will cause it to break other swords it comes in contact with which are deemed of inferior value. The hex will cause a Battle of Wills between Sword 2 (POW 16) and the other sword (which has an effective POW of 1 for a normal sword, or half the wielder’s POW, or the POW score of the sword if it has one). If the Battle of Wills falls in favor of Sword 2, it shatters the other sword. If it falls against Sword 2, Sword 2 will shatter. In addition, this Sword despises armor and has +2 to Hit against anyone wearing armor.
Sword 3. This Sword is made of black lead entirely. An eye is sculpted into the cross guard. It grows so hot in battle that the blade begins to glow red and give off sparks. It deals +1 fire damage in the first round of combat, +2 in the next, and +3 fire damage in the third round and all rounds thereafter. When this Sword is carried along with both the other two, the carrier will never be surprised by enemies, will always escape those who pursue him, and will never age.
The history of these three Swords is long and bloody.
Dronlan is a tall man with bright, flaming orange hair that seems to flicker out of his head like a bonfire. His demeanor is vague and haughty, as though he has an uncommonly amusing thought in his head and little interest in conversation.
Formally, the Sherriff’s duties include only the protection of the peace within the village itself, to whatever means he sees fit. Normally, his superior would be the nearest Marshall of the Red Knights, who would be in charge of protecting the village from exterior threats. However, no-one now living remembers the last time there was a Marshall of the Red Knights, so the Sherriff’s duties are broad and vague.
During the thirty-five years since he killed the last Sherriff (Borten Oaktree), Dronlan Three-Swords has defended the village of Pilgrim’s Passing successfully against all attempts at invasion by monsters, monster-folk and marauders, killed at least a dozen would-be holders of the title in duels, and kept the town in a state of peace sufficient to keep itself sustained. Thus, the people of Pilgrim’s Passing accept him as Sherriff, especially as there is no other alternative. The people in town are somewhat afraid of Dronlan, due both to his aloof (even icy) demeanor and his seemingly incomparable martial prowess. He does not mingle with the other townspeople. He draws upon
JARSTAN IRON-AXE and
NAVAROK ONE-HAND when he is unable to keep the peace by himself. He relies on
URIEL THE HIEROPHANT in matters of the super-natural. In a crisis, he might also turn to
PIKU for assistance.
Dronlan does not consider policing of the town on Dark Days his duty; he simply advises all citizens to stay in their homes, lock their doors, and look to their own protection. Such things are beyond his ability to combat.
TRAINING
Dronlan has +5 attack training with "Long Swords", and also has training that allows him to add +5 to his Defense (AC in D&D) when using "Long Swords". He also knows a goodly number of battle spells. However, he is unwilling to teach anyone. The only exception might be if he thought he had found a suitable apprentice.
SECRETS
DRONLAN is proud. He believes that his swords grant him near-invincibility, but he is still fearful that one day, somebody will find a way to beat him. He knows that when you're the best around, eventually someone better will come to take your place. He collects all the swords of those he defeats in combat and has them hung in his living room.
Dronlan does not care about his job; he considers it an easy way of life and is inclined to take whatever path will lead to conflict being resolved quickly.
There is much speculation about Dronlan's religious leanings. He never attends ceremonies at the Temple of Io. In fact, Dronlan is agnostic. He sees the Gods as having done little for mankind, and in return, he cares little for the Gods. This attitude, if widely known, would cause the public to label him as borderline-apostolic.
He learned his famous sword skills amongst the
WOLF-HEADS, and in fact was a student alongside the
WOLF-HEAD of AR-ARAK. This is why he does not offer a bounty on that creature. Were this publicly known, Dronlan could be cast as a monster and possibly a traitor to humankind. Wolf-Heads are considered among the most diabolical and heinously evil of all Monster-Folk.
WHAT THE PLAYERS NEED TO KNOW:
SHERRIFF DRONLAN THREE-SWORDS has three magic swords and crazy orange hair. He lives in the ANCIENT HOUSE. He’s in charge of keeping peace in the town. He seems smug
[/what i would expect from a VERY detailed campaign note from a player]