Sunday, October 1, 2017


Semi-Sapient (?)

The Yeti is a powerful, flesh-hungry creature common to all lands and climes.  They are distinguished by their natural biome, so Forest Yeti, Mountain Yeti, Island Yeti, etc.  Each has different powers associated with them.


HD: 2x that of Character with most HP
Rend & Tear: 2 attacks
Strangulation: If Both attacks land, auto damage next round
Grotesque Strength: +8 to all strength-related things

"MOUNTAIN YETIS!  PROTECT THE MULES!"- you must make a reflex save when attacked by yetis when in their native territory. DC 15  anybody who doesn't make it is flat-footed for the first round of combat and the yetis appear, travelling fast, very nearby.  If you make it you have time for 1 command & 1 attack before the yetis are upon you...
Magic-Sensitive: Cannot attack if you perform the Ritual of Safe Travel, or the Ritual of Safe Rest

Forest Yeti
Swamp Yeti
Desert Yeti
Mountain Yeti
Cave Yeti
Coastal Yeti - worshiped by swimmers
Tundra Yeti
Road Yeti
Savannah Yeti
The Yeti of the Peninsula - Radioactive, immune to choking/poison
Shadow Yeti - deadliest of all, some serve Maglubiyet the Insane, others the dark lords of the underworld.  They tread lightly the skein of life & death


  1. Yeti is a powerful, flesh-hungry creature common to all lands and climes and their rules are very interesting. dallas seo consultant