Saturday, February 25, 2012


1. KOS - the Ur-Project
"Goal": Projection of Tarot readings and Jungian archetypes garbled through a filter of a youth spent on Zelda II: Link's Adventures.  2 ongoing groups (1 internet, 1 irl), massive backload of locations, monsters, characters, scenarios, logs, and ephemera to be posted to this location
Progress: what you see on this blog so far

2. DungeonQuest - RuneQuest / D&D Hack
Goal: To do for RuneQuest what Small But Vicious Dog did for Warhammer Fantasy Roleplay.
Progress: I wrote the intro paragraph.

3. KOS - The Great Palace at Par-Kos, aka Lyongast Castle
Goal: to stock this for use as the great ruined palace for Kos, a la Demon's Souls by way of Undermountain.  Courtesy of the awesome guy at Built By Gods Long Forgotten.
Progress: Staring at the map and thinking

4. MISCELLANEA - non-strictly-rpg-related projects
  • Tough Guy Tributes
  • Black Metal Cookbook
  • Drink recipes
  • Dungeons & Deadlifts: How D&D Models Real-World Athletic Performance (an essay from a firefighter)


  1. Alexandrian has a pretty good article on your last topic (for D&D 3e)

    1. yeah! i love that article. as i recall, it mostly addresses a couple of the skills (Jump was one, i forget the other). i'd like to address the stats. for example, in the 3rd edition player's handbook there's a chart that addresses carrying weight by str (Table 9-1, Carrying Capacity). Your maximum load is equal to the amount you can lift over your head (ie push press), and you can lift double your maximum load off the ground (ie deadlift). according to this chart, i have about 12 - 13 str (my push press is about 145; 12 str is 130 lb, 13 is 145 lb.) my deadlift according to this chart would be 260 - 290; in the real world, its about 300. my maximum load is 130 lb, and that sounds about right. it's an interesting application of real-world fitness/performance, outlined in a pretty elegant way. i'd like to examine it more in-depth. some of the rules - running vs. constitution, for example - seem to make very little sense

    2. its also interesting because it gives you an upper and lower bound for human performance. the highest possible push press according to this chart is 300 pounds (which is pretty extreme - the world record is 355 lbs.) this would make the highest deadlift 600 pounds - only slightly more than half the world record, which is over 1,000 lbs. the lowest possible push press is 30 pounds, which is pretty weak. even a character with 1 str, however (the same strength as a toad) can lift 10 pounds overhead.

  2. 'RuneQuest for D&D' would be pretty cool, and pretty easy.

    i) Parry: AC goes up with level?

    ii) Size: There's a new attribute, which effects Hit Points positively and stealth negatively.

    iii) Backgrounds: Give a set of starting skills.

    iv) Critical Hits.

    What else is there?

    1. Oh yeah...spells work differently.

    2. haha yeah, spells work differently is probably the other biggest thing i would include. it's a fairly essential part of the RuneQuest experience.
      the other biggest difference is that RuneQuest progress by increasing their skills, whereas D&D characters progress by leveling up. In a RuneQuest-D&D hack, i'd probably want to keep classes intact, but preserve some of the elements of skill-based progression - for example, because RuneQuest characters don't level up, HP stays relatively constant throughout the game

  3. Actually, D&D3.5 but the only class is bard would be like RuneQuest in a some ways.