Found in: Wander Marsh, north of IRIDESCENT GROTTOES
The Gruesome Man is a hungry spirit. He appears as a gaunt figure with drawn flesh, so dry and tight it has become thick with sores and flakes off in scales. Fangs line his puckered mouth.
The Gruesome Man is usually found atop his coffin, stirring his ever-simmering stewpot and whimpering for new additions to it. The coffin and stewpot move around, and are always found in a different marsh-clearing. He is likely to attack anyone interloping in his territory - bodies make fine additions to the stew. He can smell blood to a distance of one-hundred feet and will attack those attempting to sneak by him. However, quick-thinking adventurers who attempt to parley may be able to buy him off with the offer of a horse, several weeks' rations, or an unfortunate hireling.
The Gruesome Man is found around the marsh north of the Iridescent Grottoes and south of the Lake of Misery, where legends say he died. The monster-folk of the Grottoes know him well and avoid him at all costs. His presence guards one of the entrances to the Grottoes - the stream that pours in from the marshes to the Water Chamber.
SHERIFF DRONLAN THREE-SWORDS of Pilgrim's Passing has offered a bounty of 30 Gold Wheels for the head of the Gruesome Man.
Attack: claws +3 x2
Damage: 1d8+3 damage each
If both claw attacks hit, the Gruesome Man has made a successful grab and will attempt to rip a piece of flesh off for his stew-pot. Next round, unless forced to retreat, he will attempt an opposed strength check at +6. If he succeeds, the target loses 3d8+3 HP and one limb or equivalent-sized chunk of flesh. the Gruesome Man will retreat with his prize to the stew-pot and will not pursue enemies unless attacked.
The Gruesome Man will only die if his coffin is destroyed by burning or hacking to pieces. It has 12 HP and no AC. He always knows when his coffin is being attacked, and will return to it to kill those attempting to destroy it.
If the Gruesome Man is reduced to 0 hit points without his coffin having been destroyed, he will fall down "dead" but will reform and come back to life in 1d6 hours. If his head or any portion of his anatomy has been removed from the main trunk, this portion will also come alive, and the remainder of his body will come searching for it.